Vol. 2 (S) Oct. 2020
Article ID. JHSSR-1065-2020[S]
Prioritizing Methods and Strategy for e-Learning in Higher Education to Improve Effectiveness
e-Learning, Priority, AHP, Strategy, Game Theory, effectiveness
E-initiative is the need of the hour resulted in many initiatives, which has transformed all sectors and higher education is no exception to this due its advantage. In this respect many initiatives has been initiated by Government and private sectors, specially UGC, AICTE etc through NMEICT project for stake holder under its preparedness. But its relevance and its effective utilization needs to be felt and improved as it was an optional earlier. But during the recent lock down, students, teacher across discipline felt its need. Students and teachers are forced to go for these initiatives across India. They have also faced many problems like mindset, digital divide, content, connectivity etc. on the other hand lockdown has also given lesson to how to survive in these situation leads to less travel, less pollution, etc. so there is a need to study the effective utilization of E-initiatives in Higher education during Lock Down, which will highlight Problems and Prospective from different stake holders from larger society prospective. In this paper AHP and Game Theory is being used to prioritize and suggest the best strategy needs to be adopted for e-learning for increasing effectiveness of the system.